This model and rig was created in Maya. The rigging was the main focus of the project so the modelling is there for proof of concept. The legs can be toggled between IK and FK. The wing feather can also be controlled individually or as a group.
The first part of this project was planning out all of the basic movements that I needed to perform. The main things were the accurate leg movements, and having an easy way to control all of the feathers but also have individual control if desired.




