I am a technical artist that enjoys the artistry as well as the systems that go into game development.
Currently my main focuses are procedural asset creation in Houdini and material, shader, and VFX creation in Unreal. Another one of my focuses is creating realistic origami folding animations to be used within game contexts. Throughout my game design journey, I’ve worked on cross-disciplinary teams ranging from four to twenty-six.

Software
- Blender
- Git/Subversion
- Godot
- Houdini
- InDesign
- Illustrator
- Maya
- Photoshop
- Unity
- Unreal Engine 5
- Substance Designer & Painter
Languages
- C++
- C#
- HTML
- Java
- JavaScript
- Python
- SQL
- VEX
